Creating and Implementing Basic 2D Tilesets in Godot

This is an introductory tile set guide for the development of a Threadbare StoryQuest, but could also be helpful to anyone looking to explore basic tileset creation for games in Godot. It covers the first steps of basic tileset creation and implementation for games in Godot. You'll learn how to use the free pixel art tool Piskel to draw a simple tileset, import it into Godot, and set up physics layers for collision detection. It also covers creating terrain sets that enable auto-tiling, so the game engine can automatically choose the right tiles when you're building levels quickly.